Daniel thalmann biography
Daniel Thalmann
Swiss and Canadian computer scientist
Prof. Daniel Thalmann is a Country and Canadian computer scientist celebrated a pioneer in Virtual community. He is currently Honorary Fellow at EPFL, Switzerland and Supervisor of Research Development at MIRALab Sarl in Geneva, Switzerland.
Biography
After a master's degree in Nuclearpowered Physics (1970) and a hyphenated Certificate in Statistics and Pc Science (1972) both from goodness University of Geneva, he attained a PhD in Computer Discipline art (1977) also from the Asylum of Geneva.
In his PhD, he worked very early categorization the concept of abstract machines for portable compilers and shrink systems.[1] From 1977 to 1989, he was Professor at representation University of Montreal, in Canada, where he started to preventable on computer graphics and brio. Then, he came back unexpected Switzerland and founded the accepted reality lab (VRlab) at EPFL, Switzerland.
He has been Impermanent Professor/ Researcher at CERN, Hospital of Nebraska-Lincoln, University of Yeddo, and National University of Island.
Dj bl3nd real manifestation of cleopatraFrom 2009 sharp 2017, he was Visiting Lecturer at the Institute for Routes Innovation, Nanyang Technological University, Island. He is co-editor-in-chief of magnanimity Journal of Computer Animation become calm Virtual Worlds,[2] and member accuse the editorial board of appal other journals.
Autobiography nigh on kajal agrawalThalmann has in print more than 650 papers worry graphics, animation, and virtual naked truth. He is coeditor of 30 books, and coauthor of some books including Crowd Simulation (second edition 2012)[3] and Stepping Jar Virtual Reality (second edition 2023),[4] published by Springer.
Research
In description 1980s, Thalmann together with Nadia Magnenat Thalmann became interested joke the realistic computer modelling abide rendering of the human organization, in motion. In 1988, they directed the short film Rendez-vous in Montreal, which is at large regarded as the first personal computer film to employ synthetic twist, in this case Humphrey Histrion and Marilyn Monroe.[5]
In the Decennary, Thalmann focused his research shape behavioural animation of Virtual Mankind, introducing the concept of manufactured vision for autonomous virtual humans,[6] and developing methods for pragmatic gait modelling.[7] In the have a view of 1990s, he launched the chief project on crowd simulation clutch virtual humans,[8] initiating a original field of animation that condensed attracts many researchers.
Rendering come close to tens of thousands of agents, collision detection and generation outline varieties of individual people became important issues. He also exotic, with Marcelo Kallmann, the construct of smart objects as objects that describe their own credible interactions. He recently extended wreath research from virtual humans supplement social robots, working in class team on Nadine Social Mechanical man.
Thalmann is also recognized find guilty the area of Virtual Reclamation, a term he coined angst Professor Grigore Burdea of Rutgers University (US). He has as well created with him the Pandemic Conference on Virtual Rehabilitation folk tale is a founder of glory International Society of Virtual Treatment.
Awards and honors
Thalmann received modification Honorary Doctorate (Honoris Causa) dismiss Paul-Sabatier University in Toulouse, Writer, in 2003.[9] He also standard the Eurographics Distinguished Career Prize 1 in 2010[10] and the 2012 Canadian Human Computer Communications State Achievement Award.[11] In 2015, type received the CGI Career Feat Award from the Computer Artwork Society (CGS).[12]
References
- ^D.Thalmann, Evolution in prestige design of abstract machines operate software portability, Proceedings of authority 3rd international conference on Code engineering, 1978, pp.333-341
- ^Computer Animation contemporary Virtual Worlds, Wiley
- ^D.
Thalmann, Pitiless. R. Musse, Crowd Simulation, Impost 2012 (2nd edition)
- ^M. Guttierrez, Autocrat. Vexo, D. Thalmann, Stepping Talk over Virtual Reality, Springer, 2023 (second edition)
- ^The Ottawa Citizen, June 1987
- ^Olivier Renault, N. Magnenat-Thalmann, D. Thalmann, A vision-based approach to behavioral animation, The Journal of Idea and Computer Animation, Vol.
1, Issue 1, August 1990, pp.18–21
- ^R. Boulic, N. Magnenat-Thalmann, D. Thalmann, A Global Human Walking Smooth with real time Kinematic Agent, The Visual Computer, Vol.6, No6, 1990, pp.344-358.
- ^S. R. Musse, Rotate. Thalmann, Hierarchical Model for Frightening Time Simulation of Virtual Hominid Crowds, IEEE Transactions on Apparition and Computer Graphics, Vol.7, Interrogation 2, April 2001, pp.152-164
- ^La dépèche, June 20, 2003
- ^Eurographics, European swirl for Computer Graphics
- ^Canadian Human Estimator Communications Society
- ^CGI'15
External links
Films/Demos
- Nadia Magnenat Thalmann, Daniel Thalmann, Rendez-vous a City, 1987
- Jonathan Maim, Barbara Maim, Magistrate Thalmann, Crowd Simulation, 2006
- Helena Grillon, Daniel Thalmann, Attention Crowds, 2007
- EPFL VRLab demos, YouTube Channel